/*
 * This file is part of aion-unique <aion-unique.org>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionemu.gameserver.skillengine.effect.modifier;

import java.util.ArrayList;
import java.util.List;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlElements;
import javax.xml.bind.annotation.XmlType;

/**
 * @author ATracer
 * 
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ActionModifiers")
public class ActionModifiers
{

	@XmlElements(
	{
			@XmlElement(name = "angledamage", type = AngleDamageModifier.class),
			@XmlElement(name = "effectdamage", type = EffectDamageModifier.class),
			@XmlElement(name = "targetrace", type = TargetRaceDamageModifier.class) })
	protected List<ActionModifier>	actionModifiers;

	/**
	 * Gets the value of the actionModifiers property.
	 * <p>
	 * Objects of the following type(s) are allowed in the list
	 * {@link StumbleDamageModifier }
	 * {@link FrontDamageModifier }
	 * {@link BackDamageModifier }
	 * {@link StunDamageModifier }
	 * {@link PoisonDamageModifier }
	 * {@link TargetRaceDamageModifier }
	 * 
	 */
	public List<ActionModifier> getActionModifiers()
	{
		if (actionModifiers == null)
		{
			actionModifiers = new ArrayList<ActionModifier>();
		}
		return this.actionModifiers;
	}
}
